Monday, October 10, 2011

Ted Selden: D&D Concept art; Character Portrait, Ensign Ricky


Ensign Ricky Tucker Archer;
Starting equipment:
Phaser
Klingon Dagger (from the Black market)
Tricorder
1 weeks rations
Copy of the Rules of Acquisition
Holoplayer;
-1 disc, Orion slave girls gone wild.
Pack of condoms.

Ensign Ricky here is Ted Selden's first character in the campaign. As can be read in his comments he built the character, almost as a tribute to Star Trek. I, don't have nearly as much of a background in Trek, in fact when I was young I outright hated it. But I've been giving it a second chance, and am half way through the first season of the first series. I'll probably have a full review when I finish it. (However I'm currently consumed watching the original Doctor Who episodes, and am about to watch the mini-series containing the Doctor's first regeneration.)

Of note, Ricky has picked up a few more things since starting including the Bat'leth he is seen holding in the image above.

Since this character's creation, Ted has acquired two more characters; Zul Len a solider from the planet Krypton; and Zephos who we will meet soon in Dimensional Warriors.

Ted Selden's Comments:

This is my Original Character (OC) from the Star Trek universe made for the D&D campaign. Ensign Ricky Archer Tucker is a red shirt, a disposable one shot extra for those of you unfamiliar with Star Trek, who found himself stranded from the federation and embarking on an adventure. I don’t want to say much more about his character or story because I don’t want to spoil too much and I don’t know exactly what direction David plans on tacking the Ricky.

Ricky’s name is one giant star trek in joke. The name, Ricky, is lifted from a demotivational poster which bears the text, “Expendability: Kirk, Spock, McCoy, and Ensign Ricky are beaming down to the planet. Guess who’s not coming back.” Archer, is in reference to Captain Jonathan Archer. This is the man who, in Star Trek history, captained Starfleet’s first deep space exploration ship in the late 2100’s. His adventures were covered in the show “Star Trek Enterprise” which aired in 2001 and lasted four seasons. The show was poorly written and Archer came off as an ass hole. The last name, Tucker, also reference to the show “Star Trek Enterprise.” Commander Charles Tucker the Third was the chief engineer of Captain Archer’s Star Ship; he was also written as an asshole. Charles Tucker also had a southern twang in his accent, which is not a bad thing, except for the fact that he was written as a stereotype hillbilly who had only recently been extracted from the mountains to work on a newfangled spaceship. Okay, that was harsh, but like many Trek fans I’m still bitter about the idiotic writing that series showcased. I intended my character’s name to be a joke, but in case anyone tries craft a youi fan fiction about Jonathan Archer and Charles Tucker’s unholy love child to justify the name in cannon: don’t. Here’s your explanation: it’s a coincidence, now move on. Though admittedly, Archer and Tucker were best-friends-forever so the story of their genetic material being fused would probably be the story arch of season 6 had the show gotten that far…

Ricky Tucker Archer was supposedly active in Starfleet fifty years after Jonathan Archer’s ten year exploration, and fifty years before James T. Kirks five year adventure. This period in between is virtually unexplored by the cannon continuity, so I wanted to create a uniform that provided speculation of this time. “Star Trek Enterprise” area uniforms were grey-blue NASA jumpsuits with a thin colored stripe just under the shoulder to indicate the officer’s concentration; red was operation and security while blue was medical and sciences, ect. In Kirk’s early years, the uniforms had been drastically changed to black pants and boots and full colored shirts that indicated the concentration. I wanted to make a uniform that closed the gap: grey jumpsuit with more color. I also wanted the outfit to resemble the “Star Trek Voyager” uniforms because they look like they could be one of the transition stages, in addition to the fact that I grew up watching that particular series. The belt is barrowed from the uniforms used during Kirk’s later career: the suits used from Star Trek II until Star Trek VI. The under shirt provides the specialization color, a concept borrowed from The late “Deep Space Nine” uniforms. Something I love about that particular design is that if you remove the over shirt, you are left with an original series uniform. That is why I have used that formula: I would like to think that Ricky’s fictional area of uniform was simplified sometime after he left the serves, leading to the original series costumes.

Over his standardized Starfleet wear and backpack, he holds a Bat’leth and he has acquired some form of leather armor. Again, I don’t want to give away too much of the story, but the character finds himself in a situation where he must embrace a semi medieval form of hand to hand combat. The backpack is for travel on planet surfaces. The Leather armor is simply him adapting to this new fighting style. The Bat’leth is a kind of Klingon sword. Starfleet officers are use to coexisting with alien races, but Ricky is now in a situation where he is learning whole new universes instead of expanding on the galaxy he was born in. He is immersed with cultures that have little or no connection to his former universe. Because of this, his melee weapon of choice is a Bat’leth: it’s not native to his planet, but it is from his universe. And that is the little comfort he has.

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